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| import React, { useState } from 'react'; import ReactDOM from 'react-dom'; import './style.css';
const Square = (props) => { return ( <button className="square" onClick={props.onClick} > {props.value} </button> ); }
const Board = (props) => { const renderSquare = (i) => { return ( <Square value={props.squares[i]} onClick={() => props.onClick(i)} /> ); }
return ( <div> <div className="board-row"> {renderSquare(0)} {renderSquare(1)} {renderSquare(2)} </div> <div className="board-row"> {renderSquare(3)} {renderSquare(4)} {renderSquare(5)} </div> <div className="board-row"> {renderSquare(6)} {renderSquare(7)} {renderSquare(8)} </div> </div> ); }
const Game = () => { const [history, setHistory] = useState([ { squares: Array(9).fill(null), }, ]);
const [step, setStep] = useState(0);
const judge = (squares) => { const lines = [ [0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6], ];
for (let i = 0; i < lines.length; i++) { const [a, b, c] = lines[i]; if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { return squares[a]; } }
return null; }
const handleClick = (i) => { const slice = history.slice(0, step + 1); const current = slice[slice.length - 1]; const squares = [...current.squares];
if (judge(squares) || squares[i]) { return; }
squares[i] = step % 2 ? 'O' : 'X';
setHistory([...slice, { squares }]); setStep(slice.length); }
const current = history[step]; const winner = judge(current.squares); const status = winner ? `Winner: ${winner}` : `Next player: ${step % 2 ? 'O' : 'X'}`; const moves = history.map((move, index) => { return ( <li key={index} > <button onClick={() => setStep(index)} > {`Go to move #${index}`} </button> </li> ); });
return ( <div className="game"> <div className="game-board"> <Board squares={current.squares} onClick={(i) => { handleClick(i) }} /> </div> <div className="game-info"> <div> {status} </div> <ol> {moves} </ol> </div> </div> ); };
ReactDOM.render( <Game />, document.getElementById('root') );
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